I have never been in to PvE all that much since I started playing Eve Online since 2009. Like most newbros who join the game, and do not have the guiding hand of a player or sense of direction, the immediate urge to make ISK becomes the driving force for their actions. So they look to the most accessible form of making said ISK in the form of mining.
Anyways, long story short, I mined the shit out of a lot of rocks in my early days, then discovered the art of PVP and haven’t looked back since. However, I do make the exception here and there flying my Rattlesnake and farming anomaly sites in nullsec for money.
Last night I would say was my first real step in to the PVE side of Eve. An Incursion popped up near our pocket in Fountain, and it’s a mere 10 jumps away. So we slightly refitted some of our doctrine ships (Zealots/Guardians) and headed out to make some ISK.
While the 15 million ISK per site was cool, I can’t say I am too “pleased” about it. I didn’t go in expecting anything exciting, but damn, PVE in this game really sucks. While ticks are considerably slower when ratting in my Rattlesnake – every 20 minutes – I still could have made far more than what I did last night. On a good night, and if I am really paying attention, I can pull in 20 – 25 million ISK per tick in ratting nullsec anomalies. The incursion, I was pulling in 15 million per site roughly every 13 – 15 minutes.
When it was all said and done, we came home and I had made 75 million ISK. While I wasn’t all “Grr, I am angry” about it, I just wasn’t all that impressed. Perhaps if we were flying the bling fits that many of the HiSec guys do when they run Incursions, then sure I can see it being extremely profitable. But not in Zealots/Guardians.
Overall it was fun though, purely for the social interaction and learning something new in Eve. Will I ever do it again? Probably not. But that’s just me.
In other news, I’ve really begun to get back in to my video design hobby. I haven’t been consistent with it since I graduated High School a few years ago, but I still retain a lot of my knowledge with After Effects and Premiere Pro. I tried to do something six months ago for Diplomatic Immunity, and it turned out pretty well, but I couldn’t finish it based on the fact that they collapsed shortly after. RIP.
Fortunately Empyreus seems considerably more stable, and with a better vision for its future than Diplomatic Immunity ever had. So I put something together, which I also linked in my previous post.
I’ve been learning how to really manipulate Eve’s basic camera functions, and have been recording a substantial amount of more footage since releasing my recent video. My only gripe with my recent release – like one reddit user stated (however untactfully) – were the “panning shots”. There is only so much you can do to keep that camera stable when panning with your hand.
Though, I have eliminated that issue by figuring out some more of Eve’s “advanced” camera options. Basically, no more shaky footage, shots are more dynamic and fluid, and it looks shit tons better.
I’ll be doing “seasonal” videos similar to how TEST release their stuff. I am also undertaking another project I have labeled EMPYREUS:ORIGINS. Imagine a combination of the narrative style of Rooks And Kings Clarion Call and the visuals/pace of Day of Darkness 2.
While I am recording several hours more worth of footage, I figure I could start dusting off my After Effects skills, and start creating something new specifically for that project. So far it is already challenging, and I look forward to digging deeper in to it and eventually releasing it.
The Scruffy Pirate